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The biggest criticism Emmert fears hearing is from superhero players who want a purely solo masked avenger experience. That's just not what Cryptic is out to do with Champions Online - so if any potential reviewers are reading this, think Justice League instead of Mabinogi Gold Dark Knight going into it

He says that this makes it more rewarding for the melee character if he or she can just get to that fireball-spamming jerk and execute an attack. But if the jerk is me, I'm telling you right now, you'll never catch me. You'll die cursing me for the cheap jerk I am.

The chance to help one another and interact is laid out in front of everyone who enters the realm of World of Warcraft, and players normally find the game far more fulfilling and entertaining when they decide to work and communicate with other players.

In the time it takes you to go turn them in, you could have kept killing and came out better off. As a result, I spent a lot of my time grinding in the jungle and desert in Eltnen. Once reaching 25 however, things seem to pick up a lot (I'll touch on this later).

The repeatable quests really don't reward to well either, as one requiring you to kill X amount of mobs, rewards you at turn in with amount of exp equal to killing 2 of those mobs.