The dungeon was an elaborate game board, like a fantasy version of Monopoly

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Game-play wise I tried some new stuff as well, I had my players roll initiative once at the beginning of the night. I explained Mabinogi Gold that they should think of the dungeon as an "open world" that they could explore however they like.

However they had to navigate the entire night using their character's movement and doing it in their initiative order. Essentially the dungeon was an elaborate game board, like a fantasy version of Monopoly and they were moving their pieces around it.

I also let them know that if they tried to take a short rest they would be attacked by the spiders that were crawling all over the walls and ceiling. This basically made the entire night one encounter.

As they moved through the dungeon they were occasionally attacked by roving groups of spider minions. They also took time to harvest the crystals which ended up being more difficult than you might think. These crystals were extremely fragile and filled with a strange energy.

As they moved through the dungeon they were occasionally attacked by roving groups of spider minions. They also took time to harvest the crystals which ended up being more difficult than you might think. These crystals were extremely fragile and filled with a strange energy.