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Not getting into the specifics here, just explaining what each mastery is about in Mabinogi:
This is a mastery focused on long range (100 feet with the exception of Bolt of Change at the amazing 150 feet) spells. It has a mix of DD and DoT abilities. With the exception of Tzeentch's Firestorm they are single target ones, with a tactic that turns some of them into AoE. Generally this is a tree focused on damage and not CC/utility. Perils of the Warp and Withered Soul are exceptions but one is a mastery skill and the other does not become useful until Rank 40.
This is a mastery focused on medium range (65 feet with the exception of Indigo Fire of Change at 100 feet) spells. It has a mix of DD and DoT abilities as well. It is kinda balanced between single target and area abilities. This tree has a good number of strong CC/utility, including Glean Magic, Warping Blast and Surge of Insanity.
This is a mastery focused on close range (30 feet generally) spells. It has mainly abilities that deal their damage over time. All the abilities of this tree are Area Affecting ones. When it comes to utility, this tree has the strongest CC move in Warhammer ( Chaotic Rift ) as well as Daemonic Infestation. Also, this tree has abilities that buff the survivability of Magus (and the party in the case of the corporeal resistance buff).